Showing posts with label Gartner Hype Cycle. Show all posts
Showing posts with label Gartner Hype Cycle. Show all posts

Tuesday, November 1, 2016

Gartner Hype Cycle for Education, 2016



No.
Phase
Description
1Technology Trigger
A potential technology breakthrough kicks things off. Early proof-of-concept stories and media interest trigger significant publicity. Often no usable products exist and commercial viability is unproven.
2

Peak of Inflated Expectations

Early publicity produces a number of success stories—often accompanied by scores of failures. Some companies take action; most don’t.
3Trough of Disillusionment
Interest wanes as experiments and implementations fail to deliver. Producers of the technology shake out or fail. Investments continue only if the surviving providers improve their products to the satisfaction of early adopters.
4Slope of Enlightenment
More instances of how the technology can benefit the enterprise start to crystallize and become more widely understood. Second- and third-generation products appear from technology providers. More enterprises fund pilots; conservative companies remain cautious.
5Plateau of Productivity
Mainstream adoption starts to take off. Criteria for assessing provider viability are more clearly defined. The technology’s broad market applicability and relevance are clearly paying off.

Tuesday, November 26, 2013

Gartner Hype Cycle for Education, 2013

  • On the Rise
    • Mashware
    • Quantum Computing
    • Education Tablet
    • Open Microcredentials
    • Campus App Store
    • Affective Computing
    • SIS International Data Interoperability Standards
    • BPO
    • Open-Source SIS
    • Student Retention CRM
    • Citizen Developers 

  • At the Peak
    • Learning Stack
    • Adaptive E-Textbooks
    • Big Data
    • Gamification
    • MOOC
    • Social Software Standards
    • Wireless aaS
    • COBIT
    • Adaptive Learning 

  • Sliding Into the Trough
    • Digital Preservation of Research Data
    • BYOD Strategy
    • Mobile-Learning Low-Range/Midrange Handsets
    • Open-Source Financials
    • EA Frameworks
    • Web-Based Office Productivity Suites
    • ITIL
    • Social Learning Platform for Education
    • Cloud HPC/CaaS
    • Mobile-Learning Smartphones
    • Open-Source Middleware Suites
    • E-Textbook
    • Cloud Email for Staff and Faculty
    • Virtual Environments/Virtual Worlds 

  • Climbing the Slope
    • Emergency/Mass Notification Services
    • Hosted Virtual Desktops
    • Open-Source Learning Repositories
    • SaaS Administration Applications
    • Enterprise Architecture
    • IT Infrastructure Utility
    • Intellectual Property Rights and Royalties Management Software
    • Lecture Capture and Retrieval Tools
    • 802.11n
    • Unified Communications and Collaboration
    • Tablets
    • Game Consoles as Media Hubs 

  • Entering the Plateau
    • E-Book Readers
    • Self-Publishing
    • Mashups 

    https://www.gartner.com/doc/2559615